Thursday 25 October 2012

[19] Jones, M.C. & Churchill, E. Conversations in
Developer Communities: a Preliminary Analysis of the
Yahoo! Pipes Community. Proc C&T '09. (2009).
[20] Kline, R. Consumers in the Country. Hopkins, 2000.
[21] Law, J. After Method: Mess in Social Science
Research. Routledge, 2004.
[22] Levy, S. 1984. Hackers: Heroes of the Computer
Revolution. Penguin.
[23] Mauss, Marcel. 1954. The gift: the form and reason
for exchange in archaic societies. W. W. Norton & Co.
[24] Obrist, M., Geerts, D., Brandtzæg, P. B., and
Tscheligi, M. 2008. Design for creating, uploading and
sharing user generated content. In Ext. Abs. CHI '08.
ACM Press, (2008), 2391-2394.
[25] Pearson, Erika. 2007. "Digital gifts: Participation &
gift exchange in LiveJournal communities." First Monday
12(5) http://firstmonday.org/issues/issue12_5/pearson/
[26] Prahalad, C.K., and M.S. Krishnan. 2008. The New
Age of Innovation: Driving Cocreated Value Through
Global Networks. McGraw-Hill.
[27] Rheingold, H. 1991. The virtual community:
homesteading on the electronic frontier. MIT Press.
[28] Ritzer, George, and Nathan Jurgenson. 2010.
"Production, Consumption, Prosumption: The nature of
capitalism in the age of the digital 'prosumer'." J. of
Consumer Culture 10:13-36.
[29] Rosner, Daniela K., & Kimiko Ryokai. 2009.
"Reflections on Craft: Probing the Creative Process of
Everyday Knitters. " Proc C&C 2009, 195-204
[30] Rosner, D. K. & Bean, J. 2009. "Learning from IKEA
Hacking: "I'm Not One to Decoupage a Tabletop and Call
It a Day. " Proc. CHI 2009 pp. 419-422.
[31] Saakes, D. 2009. Big lampan lamps: designing for
DIY. In Proc C&C '09. ACM, New York, NY, 403-404.
[32] Salovaara, A., Johnson, M., Toiskallio, K., Tiitta, S.,
& Turpeinen, M. Playmakers in multiplayer game
communities. –Proc. ACE '05, ACM Press (2005), 334-
337.
[33] Shirky, C. (2008) Gin, Television, and Social
Surplus.
http://www.shirky.com/herecomeseverybody/2008/04/l
ooking-for-the-mouse.html
[34] Sennett, R. The Craftsman. Yale U. Press 2008.
[35] Sung, J., Grinter, R. E., and Christensen, H. I. 2009.
"Pimp My Roomba": designing for personalization. In
Proc. CHI '09. ACM, New York, NY, 193-196.
[36] Torrey, C., McDonald, D.W., Schilit, B.N., and Bly, S.
How-To Pages: Informal Systems of Expertise Sharing.
IEEE Computer, September (2007), 391-410.
[37] Torrey, C., Churchill, E., and McDonald, D. Learning
How: The Search for Craft Knowledge on the Internet.
Proc. CHI'09, ACM Press. 1371--1381. (2009).
[38] von Hippel, E. 2006. Democratizing Innovation. MIT
Press.
[39] Wakkary, R, & L Maestri. 2007. The resourcefulness
of everyday design. Proc. C&C’07, 163-172.
[40] Wenger, E. Communities of practice: learning,
meaning, and identity. Cambridge, 1999.
[41] Wilhelm et al. Best of Instructables. O’Reilly 2008.
[42] Whittaker, S., Terveen, L., Hill, W., and Cherny, L.
The dynamics of mass interaction. –Proc. CSCW '98,
ACM Press (1998), 257-264.
[43] Yardi, S. and Poole, E. S. 2009. Please help!:
patterns of personalization in an online tech support
board. Proc. C&T '09. ACM, New York, NY, 285-294.
[44] Zachery, G. The African Hacker. IEEE Spectrum,
August 2005.

No comments:

Post a Comment